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Guide to Basic Audio Effects

From someone who only kind of knows what he's doing

This page is a quick and hopefully comprehensible guide to some basic audio effects someone may encounter during both live and recording scenarios. Though this page by no means covers everything, it can serve as a useful starting point for those with no prior knowledge. Feel free to click on the titles to listen to samples of each effect.


Filter

Filters are arguably the most basic type of effect. They take an input and change the volume of certain frequencies which changes the overall character of the sound.

Some common examples of filters include:


Reverb

Reverb is one of the most ubiquitouus audio effects in existence. It gives the audio the sense of bouncing around a chamber. At more subtle settings this can give a more intimate impression while a reverb with a longer "decay" gives the feeling of a cathedral, large and echoing.

The basic parameters of reverb include:


Delay

Delay is a more literal echo than reverb, taking the input and playing it back one or more times after a specific duration (usually getting quieter as it does so).

Basic delay settings include:


Distortion

Distortion describes a group of audio effects that intentionally destruct the input audio. While famous for its impact on guitar, distortion can be found used on almost every inturment, from piano, to drums, to vocals.

Some types of distortion are:


Compression

Compression is one of the most common audio effects, yet one of the least understood. In its most basic form, it makes the volume of a signal more even, making quiet parts louder and louder parts quieter.

Basic parameters of a compressor include:


Chorus

Chorus is a slightly more specific effect but is nevertheless used quite often. It works by playing a second copy of the signal over the original one, but slightly delayed. This gives the effect of more than one instrument or voice sounding in unison.

Some basic parameters could be:


Flanger

A flanger works is esentially a chorus effect, but with a smaller delay between the signals. Furthermore, this delay is constantly changing, modified by a Low Frequency Oscillator or LFO. This results in a sort of "outer space" sounding effect.

Common parameters are the same as Chorus, but also include:


Phaser

A phaser has a similar sound to a flanger so they often get confused. However, they operate in a slightly different way. Instead of changing the distance between the two signals with an LFO, a phaser instead uses a notch filter to modify one of the signals, and modifies the central frequency of that filter by an LFO. Like a flanger, this can result in an otherworldly "alien" sound.

Settings of a phaser could be: